Brawler
FireThe Pulse
Momentum — stronger the longer the fight runs
Keeper · Embric, the First Pulse
An Echo learning to carry a note. You forge it from gear, you teach it the Song, and it fights for you — a fighter that is genuinely yours, no two ever alike, and it travels with you across every community you touch.
Brawler
Fire · The Pulse
3 / 4
Stage
4 / 5
Skills
5
Gear
One of one · yours to keep
Why it matters
Most games hand you a character. Resonance lets you forge one — and then it belongs to you, wherever you go.
Every mint is one of one. The gear you feed the Forge decides the roll — stats, base skills, and an effective rarity no other Avatar shares.
It is a real asset you own outright, not a rental on a season pass. Ascend it, gear it, retire it — the Avatar answers to you.
Your Avatar isn’t locked to one server. It carries across every community in the network — the same fighter, everywhere you resonate.
Rarity is a smooth spectrum, not a tier badge. Two “Mythical” Avatars are built from different gear, so they fight differently.
The Song of Nine
One class descended from each of the nine Keepers — every Avatar you forge carries one note, and plays to its identity.
The Pulse
Momentum — stronger the longer the fight runs
Keeper · Embric, the First Pulse
The Flow
Flow — many small actions, evasion, accumulation
Keeper · Maris, the First Flow
The Breath
Tempo — first strike and speed control
Keeper · Zephyrian, the First Breath
The Foundation
Permanence — HP scaling, regen, inevitability
Keeper · Terrun, the First Foundation
The Sustain
Entropy — slow, attrition, preservation
Keeper · Boreal, the First Sustain
The Crescendo
Aegis — protection, interception, judgment
Keeper · Aurel, the First Crescendo
The Rest
Sacrifice — HP-cost power, lifesteal, risk
Keeper · Umbra, the First Rest
The Staccato
Surge — burst windows, chains, release
Keeper · Voltaine, the First Staccato
The Overtone
Communion — auras, team amplification
Keeper · Veyla, the First Overtone
Roles & archetypes
That’s 0 distinct archetypes. A class doesn’t just slot into a role — its class signature rewrites how that role plays.
Soak the hit and bend it back. Tanks hold the front, but the class signature decides how.
A Brawler tank counters harder each time it’s struck; a Frost tank chills attackers as they swing; a Shaman tank shares its mitigation out across the whole team.
Close the fight. Burst, sustain, or accumulation — each class threatens on a different clock.
A Conjurer damage dealer opens burst windows and chains releases; a Wave Dancer wins by piling up many small, evasive hits over the long game.
Keep the note ringing. Healers extend the team’s life — through regen, sacrifice, or communion.
A Warlock healer pays HP to fuel its power and pulls life back with lifesteal; a Shaman healer amplifies the team with auras rather than spot-healing.
The same Brawler is a relentless counter-tank, a momentum damage dealer, or a frontline brawler-medic — depending on the archetype you build into.
Skills & Glyphs
Each archetype owns a pool of five skills. An Avatar starts with a handful — you fill in the rest over time.
Every Avatar wakes already knowing one to three of its archetype’s skills. Which ones it draws is part of the roll — another reason no two are the same.
Glyphs are transcribed phrases of the Song. Cook them from ingredients and recipes, the same surface that forges your gear.
Inscribe a Glyph to teach an Avatar one of its unused archetype skills — building toward a complete, fully-inscribed 5-skill fighter.
The archetype pool
Rolled at mint, then inscribed up to a full five.
Equipment & Ascension
Build wide with gear you can swap, or build deep by burning gear into permanent power. The same gear can do either — never both.
Horizontal · temporary
Up to five equipment slots for stat boosts plus gacha-rolled sub-effects. Worn gear is removable — swap your loadout match to match, keep the gear for later.
Vertical · permanent
Four permanent stages. Each one consumes a full gear set and multiplies the Avatar’s power for good — there’s no taking it back.
The tension is the point: a gear set worn gives you a bonus you can revoke — fed to Ascension it’s gone, but the power is forever. Every good Avatar is a string of those decisions.
The rarity spectrum
Effective rarity is a float, set by the average quality of the gear you forge with. Two “Mythical” Avatars sit at different points — so even your rarest mints are genuinely distinct.
Feed in better gear, slide further right. There’s no jump between buckets — just a fighter that’s a little more itself.
One Echo, one note, one fighter that no one else will ever hold. Build it, teach it the Song, and prove it against the world.