How Resonance Works

Meta-Game Layer

How It Works: Engagement You Can Spend

Brands fund a weekly RSNC bounty pool. Communities engage to earn Activity Score and take a share. RSNC spends in a Kitchen meta-game built to be worth playing.

Same loop whether you're rewarding Discord chat, on-chain actions, voice time, or any custom event your brand defines.

The Five Layers: Brands → Activity Score → Tune-In → RSNC → Kitchen

Each layer is tuned independently. The brand controls program funding + event types. AS sets the leaderboard. Tune-In gates progression. RSNC is the currency. The Kitchen is the game.

01

Brand Programs

Each brand funds a weekly RSNC bounty pool sized to their program tier. Higher tiers buy recipe ingredient slots, branded Quest Packs, and producer/equipment perks.

02

Activity Score

Per-event score the brand controller emits. Quality-modulated, capped by your Tune-In tier. Drives the weekly leaderboard inside each pool.

03

Tune-In

AS-fed XP. Levels gate Quest Packs, Mulcher, Forge, and Kitchen tiers. Optional 0–20% RSNC discount on services. No paywall.

04

RSNC

Weekly bounty payout (pro-rata above floor). 1 USDSC = 1000 RSNC parity. Sinks: producer leveling, equipment leveling, recipes, forge fees, slot expansion, mailbox rolls.

05

The Kitchen

Harvest area (5 producer slots), cooking area (1–6 slots), equipment rack (6 typed slots), mailbox, storage. Forge season avatars beyond. The meta-game RSNC is for.

Because outcomes beat impressions, and a game beats a balance.

What You Control vs. What's Automatic

You stay in control of what matters. We handle the complexity.

You Control

  • Which actions trigger rewards
  • How many credits each action earns
  • Cooldowns and daily caps
  • Which perks are available
  • Perk pricing and requirements

Automatic

  • Event detection and verification
  • Credit distribution
  • Anti-fraud and abuse controls
  • Account creation and management
  • Transaction processing

What the Meta-Game Layer Changes

Most programs are funded per-claim and dead-end at a balance. The layer flips both.

Per-claim payouts

Brands pay a fixed reward per user action. Costs scale with engagement; brands hate spikes; users gaming the system tank ROI.

Weekly bounty pool

Brand sets a fixed weekly RSNC budget. AS leaderboard splits it. Cost is bounded; engagement scales freely; gaming dilutes the gamer's own share.

Points with no game

Users hold a balance with nothing to do. Programs profit from breakage; users churn at 2.3× the rate of non-redeemers.

Currency for a meta-game

RSNC spends in the Kitchen — producers, equipment, recipes, forge, mailbox. The balance is there to be spent, not hoarded.

Pay-to-level multipliers

Old loyalty tiers reward spend, not engagement. The wallet beats the grinder.

Tune-In is engagement-fed

AS levels you up. RSNC discount tier (capped at 20%) is a small bonus, not a divide. USDSC pricing stays flat — pay-or-play parity.

Proven Economics

Three Proven Economies. One Layer.

Coalition loyalty + attention economy + meta-game treadmill. Each works at scale; together they make the layer.

Coalition Loyalty Programs

Payback (Germany), Nectar (UK), Flybuys (Australia)

Sainsbury's earns 60% of points but only 40% of redemptions happen there. Members earn at one brand and splurge at another.

31M members, 600+ brands, 12% increase in new customer acquisition

HBS Case: "Nectar: Making Loyalty Pay"

Attention Economy (Brave/BAT)

Basic Attention Token, Creator economies

Advertisers pay, users earn tokens for attention, users spend on creators. Value comes from utility, not speculation.

70M monthly users, $1.5B+ in creator payments

BAT Whitepaper: basicattentiontoken.org

Meta-Game Economies

Genshin Impact, Path of Exile, Warframe

Players grind a primary currency for years; whales pay to skip the grind; both feed the same content treadmill. The economy works because there's a game worth playing.

$10B+ annual revenue category, retention >12 months for engaged players

Free-to-play retention research, Newzoo / GameAnalytics 2024

How Value Flows in the Network

Brand Programs

Brands fund the bounty pool

Activity Score

Engagement earns Activity Score

Tune-In

AS feeds Tune-In leveling

RSNC

Weekly bounty pays RSNC pro-rata

The Kitchen

Spend in the Kitchen

↻ One loop, five layers

RSNC value comes from what you do with it in the Kitchen.

The brand pays into the pool. The user takes their share. The game gives the share a place to land.

Research: HBS Case "Nectar: Making Loyalty Pay" (Deighton, 2004) • Stanford GSB "Coalition Loyalty Programs" • Journal of Marketing Research (Bergen & John, 1997)

Ready to Start?

Choose your path. Discord bot installs in 2 minutes. Web SDK drops in with a few lines. API gives you full control.

For Brands · For Users · Pricing